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DIGITAL LIFE: WHY CHILDREN SHOULD BE DIGITALIZED

“Digital citizenship is really important for 21st century skills, because being a 21st century citizen means that you can collaborate and communicate, and you need to do that not only the people you face with but also those that you encounter in digital world.”

Parents feel overwhelmed with fear of what benefit tech might hold for their families, yet they don’t fully trust that electronic devices and apps are designed or marketed with their child’s best interests in mind. Parents are always anxious about the Changes taking place in the world because of technology and this leaves them in constant fear of what might happen to their kids. This made them to slowly try to figure ways on how to control the technology to meet their personal values and needs rather than being controlled by it.

Usage of mobile phones differ

It is imperative to note that, phones aren’t simply for phone calls but for listening to music, sending texts, filming videos, snapping and sharing photos, and accessing the Internet. children use their computers, to do their homework, but they also use them to socialize, stream video, created movies and songs. And they can communicate or connect 24/7 from just about any location with families and friends and it can be helpful in times of need.

We want our kids to make great decisions so they can take advantage of the powerful technology that fills their lives. But in order to make good choices, kids must know how the digital world works. The very nature of their constantly connected culture means kids must understand the concept of privacy so that what they post and create won’t hurt them or embarrass them at some point down the line. The fact that much of digital communication can be anonymous means that consequences can be separated from actions which can lead to irresponsible or unrespectful behavior. Much of the task of childhood involves figuring out who you are. But in digital life, anything said or posted can live on indefinitely and create undesired reputations. It is important to know that whatever information shared online cannot be controlled and once it’s there it cannot be changed and even if it’s deleted, it still on other’s hands those who have saved it.

Information are shared instantly, and anonymity and distance separate actions and consequences. Kids might think because they cannot instantly see the consequence of their actions so they can get away with unacceptable behaviours online.

Everything happens in front of a vast, invisible, and often anonymous audience.

Once something is out there, it doesn’t go away. Everything leaves a digital footprint.

It is highly recommended that parents use media as a teaching tool, a way to connect and create instead of just to consume.

Teaching children that using technology, phones for example means more than just entertainment, more than just going online to check videos and pictures of their friends and commenting on pages and groups. Parents should bear in mind that media can also involve connecting with others: Video chatting, for example, is fine at any age, although children need their parents’ help to understand it. Another great use is for creating and learning together perhaps during family time. Letting the child take photos and record videos or songs, as well as looking up craft ideas. Parents should learn to be comfortable with their children’s use of media.

 Since we cannot cover their eyes, or shadow them everywhere, we need to teach them how to see and how to behave responsibly.parents should not feel the pressure to introduce their children to technology early in life for the sake of seeking a competitive advantage, maybe a friend’s child already. Kids will catch up when they are older or in school. But, if parents want to introduce media early, the youngest age we recommend is 18 months. At that age, it’s important to note, parents must play or view along with the child for there to be any educational benefit, such as learning new words. Otherwise, that expensive tablet may just be a portable TV or cause-and-effect toy.

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